Black Ops 2 Forum

CoD Black Ops 2 Looks Too Camper Friendly

The first trailer focusing on Black Ops 2 multiplayer gameplay was released earlier today and although it has generated quite the buzz online, it looks a little too camper friendly. Camping has been a problem that has plagued the Call of Duty franchise for years (ever since the release of Modern Warfare 2 it has been a major design flaw). Many fans hoped that Treyarch would address the issue in their upcoming title, Black Ops 2, but instead it seems they have exacerbated it.

The trailer starts off good, showing a new type of electrical stun grenade which will definitely come in handy rooting out stationary targets. From then on out, it’s almost exclusively all about tools that will undoubtedly be used for camping.

The next feature shown in the trailer are some new weapon sights. Players will now have to ability to quickly switch from one type of sight to another when using hybrid sights. There were hybrid sights in Modern Warfare 3 but it took a little time to switch between them. Now players will be able to switch while already aiming down the sights. This will be very useful for campers that love watching doorways down their gun’s sights. Players will have even less of an incentive to move when they have both close-range and long-range sights on their gun.

The trailer moves on to show what looks to be a new killstreak reward, some sort of microwave emitter called the “Guardian.” Deployed like a stationary turret, it sends out waves that fry your opponent, thus slowing them down and rendering them vulnerable to your attack. Since it doesn’t appear to kill anybody by itself, it will require you or a teammate to camp behind it at all times. This does not promote movement. It promotes camping.

After displaying the Guardian’s camper-friendly potential, the trailer showcases a new flyable drone called the Dragonfire. It seems to work much like the Recon Drone in Modern Warfare 3 but instead of just tagging enemies, you can kill them with the equipped machine gun. This thing is going to be pretty powerful so don’t be surprised to see people camping in corners in an effort to ramp up their killstreak and earn one.

Then the trailer shows the new and improved riot shield. Players can now deploy their riot shields by sticking them into the ground and hiding behind them sort of like in Gears of War. This is the ultimate camper’s tool as people will now literally be able to make their own cubby holes to hide in (as if there weren’t enough places on Call of Duty maps to hide in already). Facing down shield-users was already frustrating enough because it simply was not realistic to see a guy with a riot shield safely deflecting hundreds of 50 caliber rounds. Now they can deploy the shield and continue to wield a gun normally while hiding behind it? Give me a break!

A killstreak called the A.G.R. is shown next on the trailer which is basically an improved version of Modern Warfare 3’s Assault Drone. Did we really need another one of these in the game? One has to wonder why there are so many drone-related killstreaks in Call of Duty these days. Players who use them are people who are afraid of dying and so will send out a machine in their place. This is clearly why drones are utilized more and more in real life but this is a video game. If you die, you just respawn instantly. Why do we need drones? What is wrong with going gun-on-gun? Drone killstreaks are for people obsessed with their k/d ratio because players can still earn kills with a drone, but if it gets shot down, they don’t get a death. It just ends the killstreak. Perhaps kills earned using drones should not count towards your total overall kill count? In fact, kills earned using any killstreaks shouldn’t count towards your total kill count considering it wasn’t you who earned them to begin with.

The trailer continues to go downhill as the sniper rifles come out. Instead of being stationary, like a normal sniper would be in real life, the trailer shows them running up to someone, raising their scope, and killing them in one shot. What is this, a Golden Gun? Looks like quick scoping will once again be a problem in Black Ops 2!

Overall, Black Ops 2 multiplayer really does look camper friendly. The only difference is there are even more tools for campers to call upon than ever before. If you’re a run-and-gunner, you might want to consider looking at Medal of Honor: Warfighter instead.

What do you think? How will you react to camping in Black Ops 2? Let us know by commenting below or join our Black Ops 2 Forums and share your opinions there.


Black Ops 2 Forum

11 Responses to “CoD Black Ops 2 Looks Too Camper Friendly”

  • WHAT919 says:

    Nice article, but i strongly disagree. the only thing that has plagued C.O.D is quick scope!!
    camping isnt a bad thing, i mean in real life warfare does the army run around with a gun like a mad man on speed???

  • joe says:

    mate are you retarded? Camper friendly?!? theres a perk which lets you see through walls!

    • Subject Zero 1 says:

      no dude it’s the type of scope that guys is using, as you can see it has to use echo location to find the enemies because i can see it pulse out forward and scan the area.

  • TGM1 says:

    I feel that there are some stuff that will help the campers but if you look at 00:20, their is some type of perk that will help you see through walls, which in my opinion will only help stop the campers. Just as WHAT919 said campers aren’t that much of a problem. If you are really determined you can stop campers.

  • Dude Huge says:

    Amen brother, preach it.

  • Regyx says:

    Honestly, there’s nothing wrong with the game. People just assuming. “Quick-Scoping” was not so problematic in MW3 (For those who still played). It took a huge amount of skill and with the tiniest lagg it would be completely ineffective, so even if the player with 40 sniper kills were to switch to a gun the it would have gone to at least 50+ kills.

    The Guardian looks almost like the trophy system, just an annoying barrier that would only be good for protecting spots such as care packages and flags. I’m sure there’ll be a perk much like hacker or sit rep that will make it completely useless.

    I also sense this article comes from a guy that is jealous of people that like to obsess over their KD. Let them, it’s a game and let them enjoy it how they want it.

    Personally though, I’ll probably be running a full sniper class (Very anti-Camper, no matter what), which also promotes your run-n-gun which you seem to favor.

    Then maybe a Heavy Duty ghost with super high defense (I guess you could say). Either way, I’ll dominate :D

  • Breachey says:

    Are you kidding me? This isn’t “camper friendly”, first off the “hampster” scope sucks, no one used it in MW3, no one will in BO2. The guardian is a kill streak which will be used on flags and hallways if you’re dumb enough to run into a room with one, that’s your fault. The DragonFire may have a lot of damage, but that one guy shot it down in like 12 bullets, and one stinger shot. The Riot Shield has a whole you can shoot through, plus it leaves them vulnerable as they put it down, we have things called GRENADES. Now the AGR does seem cheap but I bet one stinger will disable it. And quick scoping is not realistic, but for hell sakes it’s a video game.

    • Laszlo says:

      Yup. I heard from the developers they are trying to combat camping. So that pretty much rules out to any camper that it is a legit way to play the game. If everyone played that way no one would ever get a kill. I heard there is a chance that some perks may be less effective if the player is not moving outside a certain area for some duration of time. Please God let that be real.

  • As I see it, if you go over to my blog. I’d like to see the M.U.L.E and a larger choice. This way, you more options on your “scorestreak”. One thing I’ve got to give credit to game developers at both studios is the way you earn everything. I don’t know how many levels this will be. It’s been Level 80 for the longest time. But with the proficiencies from MW3, that set a whole new ballgame into how you put together your class. I have 8 classes I roll with that has a different proficiency on each, so I can get the achievement for that. In essence, I’m going to see what this game has.

    Enjoy my blog, comments positive and negative are welcome.

    A lot of people want the MOAB/Tac Nuke in the game. I don’t find it feasible in this. Plus, I like how GR-FS (Ghost Recon Future Soldier) has their GUNSMITH for the three different classes you can choose from and the ranking system on that beats this game hands down.

    But, it’s a video game and I just hope that all of the DLC will include a gun pack as in MW3 they won’t give this to us. Once you’ve reached the end limit with the gun, it becomes boring and playability falls to the wayside.

    As for the AGR, the problem that comes with that is, this thing is a walking tank, a bullet magnet. I think this is Treyarch’s answer to the MW Juggernaught. The only SS I see that has to go is the dogs. You’ve got two SSs in here: The DM and the WM. I’m thinking the War Machine will be the MGL-32. If you don’t know what that is, it’s a six shooter style GL that can empty out in 2.5-3 seconds depending on the shooter. So yeah, everything else seems cool, but on my blog, I think, personally, I have it right. (Go read and see what I mean and enjoy)

    As for “campers” as you all call them. It’s a playstyle you’re going to encounter, just like the infamous QSer in the MW Series, or the Halo Hopper. I’m glad to see the diving prone (which saved my butt I can’t tell you how many times in BLOPs) come back. IW/SH should have had this in their game too.

    This is probably going to be my secondary game though, because I see that Medal of Honor Warfighter is looking REALLY good right now. Everyone runs, moves, and reloads at the same speed depending on what you’re using as your primary weapon and the killstreaks are better as well.

    Lastly, good to see the A10 Warthog as a killstreak in here. But there has to be more to choose from. I liked MW’s choice of assualt or support strike packages, and that should be SOP for both studios.

  • dblaze says:

    Are you saying, If the Maps are even wide open, there will be no Campers ? Campers will always be there, If the run and gunners find a way to evade Campers. They always ahead and find a way to Camp in every single map. Its not Treyarch Fault or Flaw.

    Now we will be able to detect them thru walls for a while, it will be a bad news for campers.

    With a Hacker pro + Ghost pro. (only SR71 can reveal your position) people completely disappear from mini map in BO. But in BO2 GHOST is not gonna make you invisible from everything.

    Now a days, the run and Gunners have a sharp eye sight and always concious while passing corners. I always take down a camper with a Whip without even seeing him. (Aggressive gamers know, what I am talkin about)

    Call of duty games designed with lots of covers, which will enble to feel like a true battle. But the same was misused by Campers.

    You talkin about how snipers sucks. Its not a quick scope, treyarch promised that it will be difficult for the gamers to quick scope in BO 2, as they are working on to prevent it.

    Do not recommend a game to us, anyway millions of people gonna grab BO 2, most of them already Pre ordered it. Its up to the ppl to decide whether to grab a title on Oct 23rd or on Nov 13th.

  • Imchasinyou says:

    The way to deal with campers is to play in servers that force the objective. Our servers permit camping in defensive positions only to defend your flag. We do NOT permit mid map camping. Period! We temd to appeal to the older players that understand that objective games are not about your KD, rather the team working as a unit and capturing flags. Nearly all of our dedicated players are looking forward to our servers in Black Ops 2


Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>