The Art of Killing in Call of Duty – Black Ops 2 Killstreaks

Treyarch announced the release date of Call of Duty Black Ops 2 to be November 2012 and with it stirred a fresh spark of enthusiasm among the fans of CoD. As revealed, the latest version seems to have lot of differences compared to Black Ops. As the technology has been advanced and the game play has been even bettered so have the rewards on Black Ops 2 killstreaks. The basic idea of the kill streaks remain the same but certain modifications in its implementation and deployment has taken the game to an altogether higher level.
For those who are new to Black Ops or gaming community and do not know what a killstreak is, the answer is – it is the number of enemies that you kill without getting injured or killed. Why it is important is another question that should be answered. The longer the killstreak the better the reward would be and the better the reward the powerful the player becomes, though temporarily. However it must be known that a kill from the reward of a Black Ops 2 killstreak does not increase the count of kills for another reward. Therefore, the player has to kill with his/her own efforts.
In Black Ops 2, killstreaks are purchasable and are even available as gun enhancements. Besides, the rewarding helicopter of the enemy can also be shot down consequently destroying their killstreak reward while increasing the players’ kill count. In the latest version, the killstreak rewards have been categorized into two types: Classic and Specialist. In the Classic type, the player can choose from the 3 rewards and once all 3 have been achieved through kill-streak, the options get refreshed to be gained again. On the other hand, in the Specialist type, players are rewarded through points gained with every kill. These subtle changes indeed give whole new meaning to Black Ops 2 killstreaks.
It would be unfair to discuss everything surrounding kill-streaks without describing them. So, Black Ops 2 killstreaks can be viewed at glance here. With 3 kill in a streak, players are rewarded with ‘spy plane’ by default and a remote controlled car loaded with explosives at cost of 1200. Other default rewards include random airdrop and calling in a ‘cobra-attack helicopter’ after 5 and 7 kills respectively. The rest of the rewards are all paid ranging in cost from 1200 to 6000. With 4 kills come ‘counter-spy plane’ and surface-to-air missile at 2400. 5 kills provide a napalm strike while 6 kills provides ‘sentry gun’ and ‘mortar team’ capable of shooting enemies at detection and bombarding mortar strikes. ‘Valkyrie rockets’ can be purchased for 4000 after 7 kills in a row. ‘SR-71 Blackbird’ which is a spy plane that cannot be shot down, and ‘B52’ carpet bomber is the rewards for 8 kills available at 4500. ‘Chopper gunner’ can be purchased for 5000 after 9 kills. And, at the cost of 6000, ‘attack dogs’ and ‘gunships’ are the most expensive rewards receivable after 11 kills in a streak.
These are pretty much all the Black Ops 2 killstreak rewards as known through various sources. With every aspect of the game being revealed only just instill more enthusiasm, nothing can be said with a labeled guarantee about the game except for the fact that it is already hit before it releases.
